![]() each 5mm round bullet fired from your minigun). This modifier applies to each individual attack you make (e.g. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.Ĭritical chance multiplier: The multiplier applied to your character’s critical hit chance. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. Weapon Spread – Spread: This is the Min Spread stat from the G.E.C.K. ![]() Rate of fire – Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. ![]() Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads. Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage. ![]()
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